

My plan is to create a mod that will run on top of vanilla TDM, adding new content without affecting any of the existing functionality. I don't plan to create an actual fork of TDM, which would be impossible to maintain on my own and only divide the community and its efforts. How exactly would the mod work? Are you thinking of creating your own TDM fork?.that is of course not its fault, and in part due to being open-sourced much more recently in comparison. Its only problem is that it hasn't had as many developers forking and modernizing it, unlike idTech 3 with say Daemon engine (for Unvanquished). idTech 4 is in fact one of my favorite engines in the line, due to how intuitively it was designed at its core and how much it pulled off during its day. The second reason is that I'm a fan of the idTech engines as well as gtkRadiant based editors.

There is no "medieval patrol style" versus "futuristic patrol style", the choices and decisions are exactly the same! The only considerable difference will be the assets and animations and settings. In both cases, the AI will do exactly the same things with equally correct results: The guards take the same patrol routes, chase after the player the same way, vocally alert one another in the same fashion, and search rooms and hiding spots as efficiently once the player disappears from view. In the conversion, you'll be able to build a futuristic city with a club, and have a guard patrol that club with a knife and a rifle. To exemplify what I mean: You can open DarkRadiant and build a medieval town with a tavern, then add a guard patrolling the tavern with a bow and a sword. The project aims to be a stealth game that works the same way after all, so why not? It should also be considered that while I'm usually a competent contributor, I'm terrible when it comes to programming something from the ground up, so there's no other way this could happen as a FOSS project unless I hire an entire team.
#XONOTIC CUSTOM MAPS PLUS#
The most significant features are the AI (very advanced and intelligent), carefully balanced gameplay plus other common ideas, as well as the mapping system with its intelligent area portals.
#XONOTIC CUSTOM MAPS CODE#
for now little to no game code chances would be required. It does of course lack a lot of the features I ultimately hope to include, although most are optional and I could attempt scripting them at a later stage. The first reason why I want to use TDM as a basis is that it already has every crucial mechanic I need, in terms of AI and interaction and world programming. Why The Dark Mod, instead of building the game from scratch? It was designed to be a steampunk stealth game after all!.After playing it for some time, I quickly realized it's by far my best option to making such a project come true.


Then more than two years ago, I finally discovered The Dark Mod. mostly given that Xonotic has no features for single-player mechanics, such as saving / loading or any kind of AI except bots treated as real players. Of course I eventually abandoned the idea. My earliest thoughts were on trying to achieve this in Xonotic, which is a GPL licensed arena-type shooter I've been a long time contributor to. Since the last few years, it's been a dream of mine to create a FOSS cyberpunk stealth game with RPG elements, that would be entirely unique (similarly to how TDM is unique from Thief) yet have the same feel and atmosphere I loved about it (once again like TDM has the same atmosphere as Thief). I used to spend weeks playing through it every few months, drawn by its adventurous story and its dark yet appealing environments. The idea is in part inspired by one of the favorite games in my childhood, DeusEx - The Conspiracy. This is going to be long, so make sure you have some time before diving into it! If you want to go straight to the points about what I require and skip the rest, read the titles in red which cover the essential paragraphs. I will explain exactly what I plan to do in the form of a FAQ below, so that I can easily cover every aspect. I wish to know how many people would be willing to help out, so that I may know whether I should start laying out the foundation of this project. The reason for making a new thread is that I have a plan laid out by now, but will need help from the community with it. It's a continuation to ideas I posted a while back, regarding my wish to create a total conversion for TDM, adding a cyberpunk theme alongside the original steampunk world. I've been wanting to post this topic for many months now.
